Site icon rAVe [PUBS]

Adamson Systems Engineering Details New FletcherMachine Spatial Audio Rendering Engine V2

adamson engineering fletchermachine spatial audio

Adamson Systems Engineering announced an update to the Adamson FletcherMachine Spatial Audio Rendering Engine. The FletcherMachine system is available in three versions. FletcherMachine Virtual is a free, stand-alone application for Windows and MacOS that allows users to design immersive environments on-the-go with headphones, while gaining hands-on experience that will translate to the full version. FletcherMachine Stage is a 3U rack-mountable hardware unit, offering up to 128×128 in — and outputs at 96kHz sample rate and just 1.3 ms latency. A 5-inch color touch screen allows access to functions such as system monitoring and I/O routing. FletcherMachine Traveler brings the functionality of the Stage engine to a more portable format, offering a maximum of 96 channels with variable in- and output counts. Pulling everything together is the FletcherMachine Remote, a portable application for Windows and MacOS, offering a user-friendly interface and bringing FletcherMachine to your fingertips.

At the core of FletcherMachine is an object-based rendering engine that utilizes both amplitude and time localization algorithms to position sound sources more accurately in a three-dimensional space. This approach enhances the listener’s ability to perceive both the direction and distance of sound sources, resulting in a dramatically improved realistic immersive experience.

Below is a brief highlight of FletcherMachine V2’s expanded features:

Exit mobile version