
Adamson Systems Engineering announced an update to the Adamson FletcherMachine Spatial Audio Rendering Engine. The FletcherMachine system is available in three versions. FletcherMachine Virtual is a free, stand-alone application for Windows and MacOS that allows users to design immersive environments on-the-go with headphones, while gaining hands-on experience that will translate to the full version. FletcherMachine Stage is a 3U rack-mountable hardware unit, offering up to 128×128 in — and outputs at 96kHz sample rate and just 1.3 ms latency. A 5-inch color touch screen allows access to functions such as system monitoring and I/O routing. FletcherMachine Traveler brings the functionality of the Stage engine to a more portable format, offering a maximum of 96 channels with variable in- and output counts. Pulling everything together is the FletcherMachine Remote, a portable application for Windows and MacOS, offering a user-friendly interface and bringing FletcherMachine to your fingertips.
At the core of FletcherMachine is an object-based rendering engine that utilizes both amplitude and time localization algorithms to position sound sources more accurately in a three-dimensional space. This approach enhances the listener’s ability to perceive both the direction and distance of sound sources, resulting in a dramatically improved realistic immersive experience.
Below is a brief highlight of FletcherMachine V2’s expanded features:
- Improved speaker management allows for both 2D and 3D setups in the same session.
- New connectivity tools include dedicated DiGiCo and AVID plug-ins, and on-board ADM-OSC allows for easy interoperability with other mixing desks and audio workstations.
- A new binaural renderer can be freely assigned to any output channel. AVB+MADI versions also offer a dedicated headphone output.
- New housings for both Traveler and Stage Engines.
- Select from up to three high-quality reverb engines (hardware dependent).
- Hardware redundancy available for Stage engines.
- All-new delay matrix allows for easy routing of any input to any output with user assignable gain and delay.
- Improved snapshot section for more accurate show control.
- External protocol handling (MIDI, OSC, PSN, rttrpm) for improved integration of tracking systems and other third-party applications.
- Expanded object grouping and linking for mix automation.
- Time code, stereo pairing function, variable I/O and more.